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51 lines
2.1 KiB
Markdown
51 lines
2.1 KiB
Markdown
# Yamete Kudasai
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<p align="center">
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<a href="https://github.com/ByteDream/Yamete-Kudasai/releases/download/v1.2.0/yamete_kudasai-v1.2.0.apk">
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<img src="https://img.shields.io/github/downloads/ByteDream/Yamete-Kudasai/total?style=flat-square" alt="Download Badge">
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</a>
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<a href="https://github.com/ByteDream/Yamete-Kudasai/releases/latest">
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<img src="https://img.shields.io/github/v/release/ByteDream/Yamete-Kudasai?style=flat-square" alt="Latest release">
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</a>
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<a href="https://github.com/ByteDream/Yamete-Kudasai/blob/master/LICENSE">
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<img src="https://img.shields.io/github/license/ByteDream/Yamete-Kudasai?style=flat-square" alt="License">
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</a>
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<a href="#">
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<img src="https://img.shields.io/github/languages/top/ByteDream/Yamete-Kudasai?style=flat-square" alt="Top language">
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</a>
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</p>
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<h5 align="center">Cute anime girls moaning when something is plugged in.</h5>
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## Getting Started
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> Android only
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**Download the latest release [here](https://github.com/ByteDream/Yamete-Kudasai/releases/download/v1.2.0/yamete_kudasai-v1.2.0.apk).**
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I think the sentence above says all about the app...
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It basically plays a sound whenever a event from the supported events below gets fired.
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The sounds are predefined within the app and can easily be changed.
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<img src="ext/preview_1.png" width=30%> <img src="ext/preview_2.png" width=30%> <img src="ext/preview_3.png" width=30%>
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When you enter the app, just click start and whenever an event happens one of the precisely chosen sounds gets played.
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If you want to turn off the sound playing for a specific event, just toggle off the button behind it.
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For playing other sounds than the standard "Yamete Kudasai", click on the entry for the event you want to change
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and a new window pops up where you can set the sound which should be played on the event.
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Supported events:
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- **Battery**
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- Battery charging (cable plugged in)
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- Battery discharging (cable plugged out)
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- Battery full
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- **Headphone**
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- Headphone connected
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- Headphone disconnected
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## License
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This project is licensed under the Do What The F*ck You Want To Public License (WTFPL) - see the [LICENSE](LICENSE) file for more details.
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